The Microsoft Kinect, an off-the-shelf gaming interface enabling three dimensional tracking of one or two performers has been an essential component in the research practise.
When coupled with the Unity games Engine using custom assets (Kinect SDK and Extras), the resulting platform has enabled the creation of a variety of experimental performative scenarios.
The diagram below illustrates the basic set up that has been used in this research:
The sections below describe some of the key aspects associated with Kinect software, body and face capture and its application in film and performance.