Tag Archives: projection

1. MikuMorphia

This is recording of an experimental live performance where a gesture responsive MikMiku Japanese animé dance figure is projected onto the body of the performer and at the same time the video of this projected body image is seen by the performer through a pair of video glasses.

Observations
The resultant effect is that of a simultaneous Other and The Double – The Double resulting from the simultaneous co-existence of the male body superimposed and transformed by the projected female Other.

The immersive effect of seeing the body transformed into a female Other had a strange uncanny effect on myself as the performer in that I began to play and adopt the movements and characteristics accorded to the projected Other. For example, the physical characteristics of the avatar’s long hair encouraged movements that resulted in greater expressions of flowing hair.

The visual feedback of an alternative body through projection has a transforming effect on the performers behaviour, creating a sense of immersion into an “alter body”.

The documentation is a recording and further tests need to be done to determine whether witnessing a live projection can convey the same sense of the uncanny. It has been pointed out that the video recording of a solitary act of performance constitutes an equally valid form of mediated performance and is associated with notions of voyeurism and secrecy that would not be present if performed live.

Further work
It is envisaged that alternative avatars and backdrop scenes will be created using Unity 3D to explore the effects and potentials of other characterisations. These might include  archetypes from Fairy Tales (old man, wizard,  prince, old lady, witch, princess, monster) or classic gaming characters such as Lara Croft and the Prince of Persia.

Technical details:
Hardware: Microsoft Kinect, Vuzix Video Glasses,
I5 Windows PC, video projector, video camera.
Software:  MikuMiku with OpenNI plugin.

System Diagram:

mikusystem

1984, Nottingham Playhouse

I saw this mesmerising, rich and disturbing production of George Orwell’s 1984 by Headlong theatre company last week at the Nottingham Playhouse.

What I especially enjoyed was the blurring of time (and space), making the temporal location both present, historical and futuristic. Were the actors discussing the book from a future beyond now, were we revisiting a fictional past, and in the moments of unfolding was it a critique of the present?

The production managed not only to bring the fictional 1984 to convincing life with an atmosphere of the past but at the same time referenced the modern, the current concerns over privacy and Big Brother – the reality TV program, data mining and the omnipotent eye of the State.

1984a

Technology was used sparingly and with good effect, expanding the dimensions of the physical space of the set. A video projection along the top tiled wall was used at times as a live camera feed, giving us close ups on Winston’s diary as he wrote, at other times giving us a window into hidden spaces – the love nest of Julia and Winston. Tightly synchronised bursts of light and sound changed the atmosphere, creating a sense of instability and fracturing realities.

The discovery of the love nest resulted in an invasion of the riot police, tilting chaotic back projections, roving flash-lights, noise and walkie talkie sounds as the set was dismantled and removed, with Julia being transported elsewhere. The resulting brightly lit white stage set, room 101, with two rows of guards wearing modern chemical warfare outfits created an atmosphere of foreboding and dread as Winston was brought in and sat down centre stage accompanied by the suited interrogator Big Brother himself.The subsequent torture scenes were shocking and incredibly effective and the contemporary scenography made these moments feel disturbingly present.

 

Cardiff World Stage Design 2013